Shoddy Architect
A downloadable game for Windows and Linux
Why take the time to make a perfect structure when you can spend the time to destroy an imperfect structure? Although it is a fun sandbox to mess around in for a couple of minutes, this project is really just a proof of concept for procedural destruction in Godot. It is a good foundation for more intense forms of destruction, so perhaps I add to it in the future.
How to Use
Select one of the three tools from the expandable list in the bottom left and drag the mouse while holding the left mouse button to use it.
- Slice
- Draw Rectangle
- Draw Circle
Pressing the right mouse button will delete the object under the cursor. Holding the right mouse button and dragging the mouse will create a box wherein every object will be deleted.
You can press TAB to toggle the list visibility and press left and right keys to toggle between different tools.
Changing the size of the window will interact with your objects by pushing them around, though it's a bit delayed. Not to mention, if you fill the screen with too many objects and shrink the window, it leads to some... unrealistic... results.
Published | 6 days ago |
Status | Prototype |
Platforms | Windows, Linux |
Author | Crumby Games |
Tags | 2D, Destruction, Physics, Sandbox |
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